This is a guide to help you if there is something you are unsure about during roleplay.
Addar Barrack: Used for toothache.
Alder Tree Bark: Treats toothache, swelling, pain, and prevents complications. Prevents infection and swelling if chewed and applied to a wound.
Alfalfa: If chewed, prevents tooth decay.
Almond: helps soothe sore throats if chewed into a pulp and put with other herbs.
Aloe Vera: The gel inside of the leaves helps cure skin problems and burns. Leaves can be chewed and spit on skin problems and burns.
Ash Tree Seeds: May be consumed to fight pain.
Ash Tree: New shoots should be chewed and then applied to an adder or viper wound to resist the effects of the poison.
Aspen Tree Bark: Relieves stress and soothes restlessness and distraughtness.
Beech Leaves: Useful for carrying other herbs, especially small or delicate ones.
Belladonna: Calms spasms and cramps.
Bindweed: Helps fasten sticks together to keep a broken leg in place.
Birthwort: When chewed, induces contractions.
Blackberry Leaves: When chewed, reduces swelling from bee stings.
Blessed Thistle: Increases circulation of blood if swallowed.
Borage Leaves: Reduces fevers. To be chewed and eaten. The plant can be distinguished by its small blue or pink star-shaped flowers and hairy leaves. Great for nursing queens as it helps increase their supply of milk.
Borage Root: Leaves and roots may be consumed to stave off fevers.
Borage Seeds: Should be given to a queen to help her provide more available milk.
Bramble Twig: Helps to sleep if chewed into a fine syrup and consumed.
Broken Rosemary Blooms: Heals wounds near the eyes or eyelids; also helps for eye infections.
Broom: Its poultice is used for broken limbs.
Broom Malice Poultice: Heals open wounds.
Burdock Leaves: If chewed, should be applied to a NON-INFECTED wound to speed up healing.
Burdock Root: The sap is used for rat bites; usually infected ones; may also draw out infection.
Burnet: Gives a cat strength.
Buttonbush Down: If digested, helps with constipation and urinal problems.
Catchweed: Burrs can be used to help hold treatment onto a cat.
Catmint: Treats whitecough and greencough; may also help relax a cat. Also treats congestion.
Celandine: Useful for cats with weak eyesight. Rub it on the eye.
Chamomile: Calms a cat. May also add to physical strength. Soothes depression, fatigue, and the heart.
Chaparral: Helps clean the face.
Chervil: The juice of the leaves is used for infected wounds. The root, if manually chewed, is good for bellyaches.
Chewed Gumweed: Helps to seal wounds from infection. It slightly stings but collects the skin together and makes it close faster, therefore preventing infection.
Chickweed: Helps treat greencough and blackcough.
Cob Nuts: Can be made into ointments for skin irritation.
Cobwebs: Used to stop bleeding.
Coltsfoot: Good for shortness of breath and kitten cough.
Comfrey: Treats broken bones.
Comfrey Root: If chewed and rubbed on a wound, it cleans it.
Crushed Pawpaw Roots: If digested, useful for healing kitten cough.
Crushed Iris Petals: Stimulates breathing during the birthing process; also useful for a kit's sore throat. Only useful if digested.
Crushed Marigold Petals: Prevents infection of serious wounds. Avoid using around eyes; can result in serious irritation.
Crushed Rose Thorns: Helps seal the wound.
Culver's Root: Use with feverfew, when a cat takes a dip in some sort of water.
Daisy Leaves: If chewed into a paste, can be a useful remedy for aching joints.
Dandelion: Soothes bee stings and light, but irritating, scratches. Can be chewed to act as a painkiller.
Deathberries (Yew)/Nightshade: Fatally poisonous berries that can kill in a matter of minutes. NEVER give to a cat. If a cat is beyond saving, however, you may give them deathberries so they will be killed instantly and suffer no pain.
Deathberry Roots: Roots and leaves can be chewed together and applied to sore places, but never to an open wound.
Dock Leaves: When chewed, forms a slippery substance. If rubbed on a cat's fur, it can be useful for releasing the cat from entrapment. Also used for soothing scratches and cracked pads.
Dried Oak leaf: Collected in the autumn and stored in a dry place. Stops infections.
Echinacia: Eases infection.
Fennel: Eases pain in the hips. Useful for kitting queens.
Ferns: Cleans a wound.
Feverfew: Leaves are used to cool fevers and treat head pains. May also be consumed for stomach ailment and to cure colds.
Foxglove Cloves: Purges toxins from the body by making a cat vomit them.
Foxglove Leave: Used on deep wounds to stop bleeding quickly.
Foxglove Seeds: Treat the heart, but can cause paralysis and heart failure if overdosed.
Garlic: Used for fleas.
Garlic Juice: Dripped into wounds to prevent infection. Sets off a slight stinging sensation.
Ginger: Used for asthma and coughs if consumed.
Goldenrod: Used to treat aching joints and stiffness; also a good remedy for healing wounds.
Goldenrod Juice: Dripped into wounds to numb pain; basically a painkiller. It does no actual healing.
Grass: Used for upset stomachs if consumed.
Hawthorn Berries: Treats indigestion. Very similar to deathberries; watch out.
Heather Nectar: Improves the taste of bitter herbs, such as dock and yarrow. Does no harm to the poultice, herb, or otherwise cure in the process.
Holly Berries: Like deathberries, can kill a cat instantly and without pain if they cannot be saved.
Honey: Soothes infection and, if swallowed, will sooth sore throats. Particularly good for smoke inhalation.
Hops: Calms or soothes scattered nerves, anxiety, etc.
Hornbeam: If chewed, good for depression.
Horsetail: Used to treat infected wounds. If chewed, stops infection.
Ivy Juices: Calms a cat if consumed.
Ivy Leaves: Useful for storing herbs, especially small or delicate ones.
Juniper Berries: Used for bellyaches as well as soothing pain. It also helps cats regain their strength.
Lady's Mantle: Stops bleeding.
Lamb's Ear: Good for strength.
Lavender: Treats chills. Leaves and flowers are particularly good for head and throat pains. Inhaling the scent of fresh flowers may calm a cat.
Lavender Stem: Calms a cat in shock.
Lotus Roots: Keeps a cat awake.
Mallow Leaves: Soothes bellyaches.
Marigold: Used to stop and soothe infections in wounds as well as healing wounds and sores. If swallowed, may relieve chills.
Marigold Petals: Petals and leaves may be chewed and then applied to a wound to prevent infection and heal burns.
Marigold Leaves: Dresses wounds.
Milkweed Juice: Used for sores and burns. Poisonous if ingested; do not use around the ears or eyes.
Mint: Hides the scent of death. May also ease bellyaches.
Mouse Bile: Used for removing ticks.
Narcissus Flower Petals: Used when a she-cat has contractions. Helps soothe their mind.
Parsley: Used to stop a queen's milk if her kits perish.
Peathingy Flower Petals: Helps kitten cough by clearing clogged throats and nasal passages. (Note: Doesn't have to be used just for kits, although it is especially effective against kitten cough.)
Poppy Seed: Used to soothe distress and pain; useful for making a sick cat sleep.
Poppy Flower: Flower heads may be consumed together to stop coughing.
Ragweed: Gives a cat extra strength and energy.
Ragwort: Used for strength. Also useful for aching joints.
Raspberry Leaves: Eases pain and bleeding. Particularly useful during a rough, early kitting.
Rosemary: Hides the scent of death.
Rosemary & Thyme: If mixed together and applied to a cat's fur, makes a fantastic flea repellent. Fleas hate the smell.
Rosinweed: Cleans out the system when poison(s) have been digested. Takes effect upon relieving yourself.
Rush: Holds broken legs in place.
Sacred Root: Used for upset stomachs if digested.
Sage Root: Heals cracked pads. Use with poppy seeds.
Shock Root: Stimulates the nerve system. Use after a cat has been knocked out, poisoned, or head trauma.
Skullcap Seeds: Gives a cat extra strength.
Smut Rye: Stimulates uterine contractions.
Snakeroot: Counters poison.
Snapdragon Seeds: Clears up ringworm; also helps rid the cat of fleas.
Sorrel: Gives a cat strength.
Sticks: Distracts cats from pain, and helps bind broken legs.
Stinging Nettle: Used to lower swelling. The spiny green seeds can be administered to a cat that's swallowed poison.
Sweet-Sedge: Eases infection.
Tansy (Flower): Consumed to stop coughing. Leaves, flowers, and stems are consumed to remove worms. Do not give to a pregnant queen; it will make her miscarry. Administer all tansy in small doses.
Tansy Leaves: May be chewed to relieve joint pains. Do not give to a pregnant queen; it will make her miscarry. May also keep a cat's hunger at bay.
Thinned Heather Down: Helps the indigestion of a kit by lining the kit's stomach and absorbing the uncomfortable juices. Only useful if digested.
Tormentil Roots: Useful for treating wounds and extracting poisons.
Thyme Leaves: Used to treat shock. May calm a cat and aid in restful sleep as well as frayed nerves.
Travelling Herbs: Herbs given to cats going on long adventures. Includes:
- Burnet: Gives extra strength.
- Chamomile: Gives extra strength, as well as a calming effect.
- Daisy: Keeps joint aching down during walking, and keeps hunger at bay.
- Sorrel: Gives extra strength.
Water Hemlock: A dangerous poison, but looks similar to parsley. Causes writhing, pain, and foaming at the mouth. If yarrow isn't used quickly, will kill a cat. Not recommended for use, even if a cat is beyond saving.
Watermint: Best cure for bellyache.
Wild Garlic: Prevents infection. Rolling in a patch of wild garlic can help prevent infection, especially for dangerous wounds like rat bites.
Willow: Water from beneath the bark may be dropped into a cat's eye to cure blurriness of vision. May be applied to dry patches of skin to relieve itches.
Willow Bark: Small amounts may ease pain, inflammation, and to ease diarrhea or fevers.
Willow Leaves: Stops vomiting.
Windflower Shoots: Useful for cramps, especially if those of a pregnant she-cat's.
Wintergreen: Treats wounds and some poisons.
Witch Hazel: An energizer.
Wormwood: Relieves pain when chewed.
Yarrow: Makes cats vomit. Useful for expelling poison. However, if used on an extremely ill cat, it could make them sicker. A flowering plant whose leaves can be made into a poultice and applied to wounds or scratches to expel poison.
Go here for a list of herbs discovered in-roleplay.
Frogs: Leathery gray-green or gray-brown amphibians with powerful hind legs, a small brown patch by each eye and leathery skin. About 6 cm (two to three inches) in length.
Toads: Greenish-brown amphibians with a heavy, rounded shape, thick legs and warty skin. Three to five inches long.
Newts: Leathery green or brown amphibians, sometimes with red markings and/or frills down the spine. Have four equal-length legs and a rudder-like tail for better swimming. Between two to six inches in length.
Eagles: Large size, powerful build, heavy back and beak, keen eyesight, and broad wings. About 1 meter long.
Hawks: Smaller than eagles. Have impressive eyesight and curved talons. About one foot tall.
Falcons: Small fast birds of prey--speed is faster than that of a hawk's. Have tapered wings with a wide wingspan for flying. About 1 meter in length.
Finches: A common type of songbird. About 10 cm in length. Have strong stubby beaks and are pretty and colorful.
Thrushes: Songbird. Soft-plumaged, small to medium sized birds, about 20 cm in length.
Sparrows: Small and plump brown-gray songbirds with short tails and stubby yet powerful beaks. About 14 cm in length.
Crows: Long-legged scavenging birds with a completely black body, a thick neck and a heavy, straight bill. 40-50 cm in length. Considered very difficult to catch.
Pigeons/Doves: Stout-bodied birds with short necks, short, slender bills. About 32 cm in length.
Starlings: Black feathers with iridescent markings, bright yellow beaks. About 25 cm in length.
Magpies: Black and white birds that are related to crows. Very intelligent. About 20-30 cm in length.
Pheasants: Large birds. Highly ornate with bright colors, wattles and long tails. About one meter in length.
Wrens: Medium to very small songbirds (about 15cm in length). Colors of their plumage can be gray, brown, black and white.
Moorhens: Medium sized water birds (about 35cm in length). Mostly brown and black with some white markings. Have rounded wings. Weak fliers but fast runners and swimmers.
Blackbirds: Have glossy black plumage, a long tail, blackish-brown legs, an orange eye ring and an orange-yellow beak. About 26 cm in length.
Chickens: Normally shades of brown, white, or black plumage. Red markings on the head. Have red wattles the underside of the neck, close to the bill. About 30 cm long. Not normally hunted by Clans, and are instead found on Twoleg farms.
Robins: Songbird with a reddish-brown breast, brown underparts. Sometimes jet-black to gray. Mostly yellow-brown bill. About 35 cm long.
Wagtails: Small, often colorful birds with long tails, which wag frequently. About 16-19 cm in length.
Lapwings: About 25 cm - 41cm long. They are very protective of their young. Their enemies are mainly weasels who hunt their young. Mainly found on the moors. They make their nests in clumps of heather.
Eggs: Unborn birds, found in nests protected by adult birds.
Fish: Many different species such as trout, minnow, salmon, pike, or carp.
Bats: Small furry animals with large ears and whose forelimbs form webbed wings. Only mammal capable of true flight. Range of different lengths--smallest bat is 29mm long.
Moles: Moles have velvety black fur, spade-like paws, and tiny eyes. While they do not see well they are rarely sighted above ground, making them difficult for cats to kill.
Shrews (land): Small, rodent-like creatures. Have gray to brown fur, long noses, small eyes and rounded bodies, About 9 cm long.
Water Shrews: Large shrews with small ears, a waterproof coat and a tail with a line of stiff fur that acts as a rudder. About 15 cm long.
Rabbits: Compact animals with long legs, oval-shaped heads, long ears and light brown fur with a lighter underbelly. About 35 cm long.
Hares: Long legs and ears similar to a rabbit. Fur is commonly an orange shade of brown. Very fast; can reach speeds of 45 mph. About 45 cm.
Adders: Venomous snakes with long scaly bodies. Greenish-brown colour in females and steely gray in males. Body marked with indented zig-zag stripes. About 1 meter or longer in length.
Snakes: Long, thin reptiles with mottled skin in shades of dark and light brown that range from yellow to red. On average they are about 1.5 meters, although sizes may vary between species and such.
Lizards: Small brown reptiles with mottled, leathery skin and low slung bodies. They also have long, whip-like tails and stuck-out legs. Many shapes and sizes, though the ones caught by Clan cats are shorter, around 15 cm.
Squirrels: Rodents with fluffy tails and small paws. Majority are gray, though black, albino and red ones exist. About 8.5 cm in length.
Voles: Have very small, gray, stout bodies, a short hairy tail, a slightly round head and small ears and eyes. About 15 cm in length.
Water Voles: Small rodent with a short nose and tail and dense brown fur. About 25 cm in length.
Mice: Small brown rodents with long, naked tails, whiskers, large ears and prominent dark eyes. About 10 cm in length.
Wood Mice: Look like normal mice but have longer, larger ears and a long, narrow snout.
Rats: Small rodents with long bald tails and fur that ranges from gray-brown through black. About 25 cm in length.
Beetles: Shiny, wide-bodied, black insects with black legs.
Sicknesses and Injuries
Greencough: A sickness similar to pneumonia that is often rampant among the Clans in leaf-bare. Symptoms include wheezing, pus excreted from the eyes and mouth, fever, and green phlegm streaming from the nose and mouth.
Best Treatment: Catmint, chickweed.
Whitecough: A mild sickness like a cold. More common than greencough, but can become greencough or even the fatal blackcough. Symptoms include sneezing and white phlegm streaming from the nose, and a slightly high temperature. This is similar to kittencough.
Best Treatment: Catmint, tansy, feverfew, chickweed. Sometimes lavender.
Blackcough: A fatal sickness that spells certain death for any cat who catches it. Symptoms include coughing, expelling blood.
Best Treatment: Possibly catmint or chickweed, but truly unknown.
Chill: A very mild ailment usually caused by very cold weather or falling into icy water. Much like whitecough, but with cold chills.
Best Treatment: Feverfew, tansy, lavender.
Cracked pads: A painful ailment usually seen in elderly cats. The pawpads crack from cold or dryness, and if untreated can lead to infection. Symptoms include swelling of the paws and pain.
Best Treatment: Marigold, yarrow, and poppy seed if there is pain.
Aching joints: Basically arthritis in cats. Caused by age or damp weather. Symptoms include pain and stiffness.
Best Treatment: Daisy leaves, ragwort leaves, poppy seeds.
Toothache: When the tooth of a cat aches.
Best Treatment: Alder bark.
Kitten-cough: Mostly caught by kits; very easy to cure and is the least harmful.
Best Treatment: Catmint, feverfew, coltsfoot.
Bleeding: When blood comes out of you, usually from a cut or a wound.
Best Treatment: Cobwebs, chervil leaves, comfrey roots, goldenrod, horsetail, marigold, snakeroot, stinging nettle, tansy, tormentil, wintergreen.
Fox-length: About the length of a fox; approximately a yard. (80 cm)
Kittenstep or kitstep: About the length of kit's step; approximately an inch or a half inch. (1.25-2.5 cm)
Tail-length: About the length of a cat's tail; approximately a foot. (30 cm)
Rabbit hop or rabbit length: About a foot and a half away. (45 cm)
Mouse-length: About two or three inches. (5-7.5 cm)
Pawstep: About the length of a grown cat's step, roughly six inches. (15 cm)
Tree-length: About the length of a tree; around 40 to 50 feet. (15 m)
Newleaf: The season of spring.
Greenleaf: The season of summer.
Leaf-fall: The season of autumn or fall.
Leaf-bare: The season of winter.
Moon: The time between one full moon and the next, spanning about 29 days, a month.
Moonhigh: When the moon is the highest in the sky; about midnight.
Moonrise: The time when the moon rises.
Half-moon: About two weeks, half a month.
Quarter-moon: About a week.
Sunhigh: The point during the day when the sun is highest in the sky; noon.
Sunrise: One day in cat time (i.e. One sunrise ago).
Season: A quarter of a year in cat time. Four seasons equal a year.
Heartbeat: A split second.
Claw-moon: When the moon resembles the shape of an unsheathed claw, equivalent to crescent moon.
Sunup: Dawn. However, dawn is still used for example in the phrase "Dawn Patrol."
Locations/Basic Clan Terminology;
Carrionplace: A Twoleg dump.
Crowfood or crow-food: A dead prey animal that has begun to rot; can also be used as an insult.
Cutter: A veterinarian, specifically, though not always, referring to one that spays or neuters cats.
Fresh-kill: A recently killed prey animal caught for the purpose of consumption. Fresh-kill is hunted by warriors and apprentices, and placed on the fresh-kill pile or brought to the elders. Elders, kits, queens, and sick cats eat first, then warriors and apprentices. Extras stay in the fresh-kill pile.
Gathering: The monthly meeting of all the Clans when the moon is full. There is a truce on this night, and no fighting is allowed.
Greenleaf Twolegplace: A place frequented by Twolegs during summer, such as a resort or camping spot near a lake.
Halfbridge: A boat dock.
Horseplace: A place where horses are kept, such as ranches and stables.
Hunting Patrol: A group of cats hunting for fresh-kill to bring back for their Clan to eat. May fight if there are trespassers.
Kittypet: A domesticated pet cat.
Loner: A cat that lives by itself and doesn't defend its territory.
Making dirt: Defecating.
Monster: A vehicle operated by humans. Often described when cats are near Twolegs/the Thunderpath. Motorboats are sometimes referred to as "water-monsters."
Rogue: A usually hostile cat who does not have a permanent home, roams around, and does not care about crossing Clan boundaries.
Sharing tongues: Cats grooming each other while sharing the latest gossip. A cat lies on the ground, talking, while the other grooms their fur, listening.
She-cat: A female cat.
She-kit: A female kit.
Silver boulder: A boulder that, when the silver disc is pulled off, holds Twoleg rubbish. To Twolegs, they are just trash cans/bins.
Silverpelt: The large swath of stars in the sky. These stars are a direct representation of StarClan.
Silverthorn: Barbed wire.
Smooth boulder-thing: Twoleg ball.
Snowmelt: A term used to describe slush or dirty, melted snow.
Soft boulder: A pillow or cushion.
Tree-eater: A bulldozer.
Thunderpath: A paved road with an extremely acrid smell that cars often go across.
Tom/tomcat: A male cat.
Tom-kit: a male kit.
Twoleg: A human.
Twoleg kit: A human child.
Twoleg nest: A human's house.
Twolegplace: A town, city, or village where Twolegs live.
As easy as swallowing a minnow: A phrase used to indicate easiness of the task.
As much use as a dead fox: A (harsh) insult, meaning the recipient is useless.
Bees in your brain: An exclamation meaning confusion or a cat not making sense. (i.e., You've got bees in your brain!)
Buzzardfood: Alternative of crowfood.
Chickfeed: Alternative of crowfood.
Crowfood: A (harsh) insult comparing the recipient to rotting prey animals (as in I'll turn you into crowfood!), or suggesting that they eat it (as in crowfood-eater).
(You're) crazier than a fox in a fit!: An insult used when a cat (or cats) are acting crazy. Another variation uses "madder" instead of "crazier."
Doesn't matter a whisker/Doesn't catch so much as a whisker: An exclamation meaning the cat does not care, (i.e. it didn't matter a whisker that she didn't share their beliefs) similar to I don't give a mouse tail. Or saying that a patrol didn't catch anything.
Door-mouse - An expression or exclamation used against a cat who sleeps a lot.
Drypaw: A cat that dislikes getting wet, usually used in water-based Clans.
Dungface: A harsh insult.
Like (insert ancient Clan here): An expression stating that a cat does something very fiercely or well.
Flea-brain: A (friendly, yet harsh) insult. Severity of the insult is almost always decided by tone.
Fishface, fishfur or fish-breath: An insult used against water-based Clan warriors.
Frog-dung: Same as fox-dung, except it's often used in water-based Clans.
Fox-dung: A (harsh) insult comparing the recipient to fox feces. Also used as an exclamation. (as in That's fox-dung!)
Fox-hearted: An insult meaning cruel, cold-hearted, or evil (as in fox-hearted Twolegs).
Furball: A (friendly, yet harsh) insult. Severity of the insult is almost always decided by tone.
Fuzz-brain: A (friendly, but harsh) insult. Severity of the insult is almost always decided by tone.
Great StarClan!: An exclamation used to signify extreme surprise or anger. Similar to Oh my god! in usage and to the fact that they both have mention of a higher force.
Hare-dung: Used as an exclamation, similar to "mouse-dung". Somewhat like "Darn it!"
When hedgehogs will fly: An exclamation style statement that shows disbelief that a certain event will likely occur (as in That will happen when hedgehogs fly), used in many variations. Somewhat like the human phrase, When pigs fly!
How in Silverpelt?: An exclamation used meaning "How in the world?"
I don't give a mouse tail/They wouldn't give a mouse tail: An exclamation meaning that the cat does not care. Another variation is I would ____ for a couple of mouse tails meaning that they are willing to do the inserted action for no real reward. Can also mean that a cat would be stingy enough not to share a mouse tail.
I'd have shredded you into mousedust!: to gravely injure, rip to shreds. Similar to mousemeat.
Make dirt: to use the bathroom, or the dirtplace in warrior terms.
May StarClan light your path/Banish all the fleas from your nest: A friendly term used to tell others they wish them well.
May the Sun warm your back and the fish leap into your paws: A blessing used in water-related used to wish good dreams or, in some instances, to say farewell to a dead cat.
May you find good hunting, swift running, and shelter when you sleep: An ancient farewell used by all the Clans, to say goodbye to loved ones on their way to StarClan.
Minnow-brain: An insult that is friendly but harsh.
Mouse-brain: A (friendly yet harsh) insult. Severity of the insult is almost always decided by tone.
Mouse-dung: A (somewhat harsh) insult comparing the recipient to mouse feces. Also used as an exclamation (as in Mousedung! That can't be right!). Somewhat like "Darn it!"
Mouse-hearted: An insult that describes one who is cowardly.
Mousefodder: An insult describing that the cat is worthless or a kittypet.
Once a kittypet, always a kittypet!: A harsh phrase used to describe a cat with kittypet roots.
(Only) StarClan knows (what): Sometimes used to answer a question that is impossible to answer. Similar to "Only god knows what," "Only god knows," and "god knows."
Pain in the tail: An insult meaning a cat is irritating or lazy.
Scaredy-mouse!: A similar expression to scaredy-cat, but in cat terms.
Scaredy-sparrow: An expression also similar to scaredy-cat, in cat terms.
Snake-hearted: Similar to the term "fox-hearted."
Snake-tongue: An insult meaning cold or unfair; similar to "fox-hearted" or "snake-hearted".
Sorry catches no prey or Sorry fills no bellies: Means cats can be sorry, but that will not change the past.
StarClan's kits!: An exclamation of surprise or disbelief. Sometimes used as an exclamation if a cat is hurt.
Tabbies don't change their stripes: means that a cat doesn't change their nature. Equivalent to "a leopard can't change his spots."
What in StarClan's name?: A exclamation similar to "What on earth?" or "What in the world?"
That's a load of badger droppings: A harsh exclamation saying that something is nonsense.
Thistles and thorns: Used to describe bad luck (as in: Thistles and thorns! I blew it!); similar to "Darn it" or "mouse-dung."
You fight/hunt like a kittypet!: An expression used to insult or tease a cat who fights/hunts poorly.
Who made dirt in his/her fresh kill?: A phrase to describe a cranky or suddenly moody cat.
Would've made mousemeat out of you!: To badly injure, rip to shreds. Similar to mousedust.
Who ruffled their fur?: A similar way of saying "who got under their skin?" but in cat terms.
Camp: The place where a Clan makes their permanent home.
Leader's den: The den in camp that belongs to the Clan leader.
Medicine cat's den: The den in camp that belongs to the Clan's medicine cat and his or her apprentice. Sometimes referred to as the medicine den.
Warriors' den: The den in camp that is shared between the warriors and the deputy of that Clan.
Apprentices' den: The den in camp that is shared between the apprentices of that Clan.
Elders' den: The den in camp that is shared between the elders of that Clan.
Nursery: The den in camp that is shared by the queens and kits of that Clan.
Dirtplace: The place near the camp where cats go to urinate or excrete.
Fresh-kill pile: The place, usually in the center of the camp, where the warriors drop the prey they caught while hunting, so it is easily accessible to all the cats in the Clan.
Kit: A kitten younger than six moons. In MemoryClan, called Younglings.
Apprentice: A cat at least six moons old, and training to be a warrior (or a medicine cat.) In MemoryClan, called Padawans.
Warrior: A mature cat who has completed his or her warrior training. A she-cat is considered a warrior when she is not currently (heavily) expecting or nursing kits. In MemoryClan, called Knights.
Mentor: A cat who is currently training an apprentice. In MemoryClan, called Masters.
Queen: A she-cat with kits to take care of or who is pregnant with kits, or stays in the nursery helping other queens even though they have no kits.
Elder: Cats who cannot hunt or fight anymore, sometimes due to injury, loss of sight, sickness, or are just too old to do their warrior duties. They are treated with great respect in the Clan. The apprentices in the Clan take fresh kill to them, pick out their fleas, and change their bedding.
Medicine cat: A cat who heals injuries and/or illnesses, who is skilled with herbs, leaves, and natural cures; and sometimes receives special signs or prophecies from StarClan. In MemoryClan, called Healers.
Deputy: A warrior who is second in command to the leader, helping the leader in their tasks and replacing them after their death or resignation. They organize patrols and make reports to the leader, and are known to be frequently given apprentices.
Leader: A cat who controls the entire Clan. A leader is granted nine lives by StarClan so they "can be first in every battle and last to take a piece of fresh-kill" basically giving them extra time to serve and lead their Clan.
Council: Exclusive to MemoryClan, the Council is a group of cats originally elected by the Clan to lead them. They are not granted nine lives by StarClan, but are the guiding force behind the Clan, as a leader is. New members are elected by the current Council Members, and require a 2/3 majority.
Tail Held Erect: Stop
Tail Rippling: Move forward slowly/with care
Tail Held Erect and Sweeping Slowly from Side to Side: Retreat silently
Tail Pointing Low, Parallel to the Ground and Sweeping: Spread out
Tail Flattened: Get down
Tail Bobbing: Enemy sighted
Tail Hooked: Danger
Tail Pointed Sharply: Go that way
Tail Held Erect and Waving from Side to Side: Stay behind me
Tail Kinked over Back: Follow me
Tail Flicking over Back: Leave, but be careful
Tail Tip Facing Other Way - Attack
Stroking another cat's spine or shoulder with the tail is a sign of affection or sympathy. Stroking on the cheek has the same meaning.
Lashing their own tail usually happens in times of anger. However, this can also be a sign of excitement.
Wrapping their tail around another cat shows affection or the need to protect. Mother cats often wrap their tail around their kit(s). The tail can also be used to beckon another cat.
The tail can also show different emotions; a drooped tail, for instance, usually means the cat is sad.
When first starting to hunt, it is instinct to swish their tail, but in order to catch prey properly, the tail must be kept still.
Swishing their tail can mean that the cat is very excited and ecstatic. It can also be a sign of commencing an action or contemplating an important decision.
Lifting their tail up is a form of composure, just as we humans sit up to recompose ourselves.
The tail can be used to brush another cat away if they're not wanted. However, it can also be used for the opposite: to beckon a cat closer.
When a cat cares for another cat, he/she can smooth their fur with the brush of the tail.
A cat can whisk their tail when being conceited to show that they know everything.
Twitching their tail can be a sign that they are skeptical about something.
Crossly whipping their tail is a demonstration of anger.
A sharp flick and an agitated expression usually means the cat is annoyed, irritated, or impatient.
A bristle and a sharp flick of your tail usually means "Get over here now! I'm angry with you!"
A flick and jerking your head in a certain direction means "Meet me to the bushes at your left" or "Sneak out of camp with me through the brambles to the right."
If you call out to someone and their back is to you, they can flick their tail to show that they've heard.
Sticking your tail straight up in the air and flicking it sharply down means "Sit!"
An eye-roll and a flick of the tail means "Whatever."
A mrrow of laughter and a flick of a tail means "That was a good joke."
Saying, "Oh, fox-dung, I gotta go!" and flicking your tail means "Sorry! Talk to you later?" or "Yikes! I've gotta go use the dirtplace!"
Flicking your tail at a she-cat's belly and smiling means "She's expecting kits!"
Flicking your tail at someone and making a face means "What is wrong with him/her?"
A sharp flick of your tail during battle can mean two things; it can mean "Attack!" or "Help me!", depending on the corresponding facial expression.
A shrug followed by a tail flick: "Oh well."
Putting a tail over another cat's mouth means "Shut up, mouse-brain!" when the flick/movement is sharp or "Please, quiet" when the cat is talking too much.
A flick in a certain direction can emphasize that they've got to go or look there.
A normal flick can just be caused in amusement.
A tail flick can be a way to vent anger or rage.
Sometimes a cat can flick their tail when about to say something funny or sarcastic.
A tail flick can also be executed in an arrogant, conceited, or contemptuous manner.
Anxiety is another feeling that can trigger stiff tail flicks.
Though many tail flicks occur in rash emotions, the tail can also be flicked happily.
A tail flick can mean that the cat is bored.
The tail can be flicked playfully on another cat's muzzle.
A flick executed in the air can change the direction the cat will land.
The need to protect can also be demonstrated by a tail flick.
A cat may flick his/her tail to prompt something.
The tail can be flicked in a proud manner.
A cat may also flick their tail when about to give them a lecture on what is right.
Eagerness can cause tail flicks as well.
A tail flicking one way, then the other is used when one is to surround a cat with others.
Back Kick: Explosive surprise move to catch opponent from behind. Judge opponent's distance from you carefully, then lash out with your back legs, taking all weight on your front paws.
Belly Rake: A fight-stopper. Slice with unsheathed claws against the soft flesh of the opponent's belly. If you're pinned down, the belly rake quickly puts you back into control.
Front Paw Blow: Frontal attack. Bring your front paw down hard on your opponent's head. Claws sheathed.
Front Paw Strike/Forepaw Slash: Frontal attack. Slice downward with your front paw at the face or body of your opponent.
Killing Bite: A death blow to the back of the neck. Quick and silent and sometimes considered dishonorable. Used only as a last resort.
Leap-and-Hold: Ideal for a small cat facing a larger opponent. Spring onto opponent's back and grip with unsheathed claws. Now you are beyond the range of the opponent's paws and in position to inflict severe body wounds. A group of apprentices can defeat a large and dangerous warrior in this way. Watch for the drop-and-roll counter move, and try to jump free before you get squashed.
Partner Fighting: Warriors who have trained and fought together will often fall instinctively into a defensive position, each protecting each other's back while fending off an opponent on either side. Slashing, clawing, and leaping together, battle pairs can be a whirlwind of danger for attackers.
Play Dead: Effective in a tight situation, such as when you are pinned. Stop struggling and go limp. When your opponent relaxes his/her grip, thinking you are defeated, push yourself up explosively. This will throw off an unwary opponent and put you in attacking position.
Scruff Shake: Secure a strong teeth grip in the scruff of your opponents neck; then shake violently until he or she is too rattled to fight back. Most effective against rats, who are small enough to throw. A strong throw will stun or kill them.
Tail Yank: Grab your opponent's tail and yank it with such force your opponent is thrown off balance.
Teeth Grip: Target your opponent's extremities- the legs, tail, scruff or ears- and sink in your teeth and hold. This move is similar to the leap-and-hold except your claws remain free to fight.
Upright Lock: Final, crushing move on already weakened opponent. Rear up on back legs and bring weight down on opponent. If opponent does the same, wrestle and flip him under you. This makes you vulnerable to the belly rake, so it takes great strength and speed.
Half-Turn Belly Rake: Turn onto your side, slip under the opponent's belly, rake it with your claws, then swiftly turn back onto all fours out from under your opponent.
Badger Defense: Leap over opponent, turn on your back legs and bite opponent's leg. Used only when fighting badgers.
Duck and Twist: Simple defensive move. The cat ducks then twists around, rolling over onto his/her back, and then springs to their paws.
Jump and Pin: Complicated move. Leap backwards, and bounce off the wall. With precise accuracy, land on the cat.
Underbelly Slash: Dart under your enemy's underbelly, slashing at the back of their forepaws. When they twist, expecting you to emerge on the other side, back quickly out of the way you came. Hook your claws into your enemies fur, and drag them to the ground.
Badger Defense ("Advanced"): An "advanced" badger defense. Leap over opponent, turn on your back legs, and, while turning, rake your claws on opponent's back. Then sink teeth into opponent's leg. Used only when fighting badgers.
Spin Hind Kick: Flick your hind legs into the air while spinning around on your forepaws, then rear up rake at the enemy with your claws before tucking your head down and perform a forward roll.
Hold And Enemy Collapse: Leap onto an enemy's back, and hold their head with your forepaws and use your hindpaws to knock their hind legs out from under them, thus making them collapse to the ground.
Most ceremonies begin with the leader saying: "Let all cats old enough to catch their own prey join beneath the (meeting place) for a Clan meeting."
For the ceremonies that call for virtue(s), either choose from the list below or make up your own:
- Fighting Skill
- Skill in Battle
Kit to Apprentice;
Leader: *name*, you have reached the age of six moons, and it is time for you to be apprenticed. From this day on, until you receive your warrior name, you will be known as *new name*. Your mentor will be *name*. I hope *name* will pass down all they know on to you. *name*, you are ready to take on an apprentice. You had received excellent training from *former mentor*, and you have shown yourself to be *quality* and *quality*. You will be the mentor of *name*, and I expect you to pass on all you know to *name*.
Mentor and Apprentice: *touch noses with each other*
Clan: *chants new apprentice's name*
Apprentice to Warrior;
Leader: I, *name*, leader of *Clan*, call upon my warrior ancestors to look down on this apprentice. They have trained hard to understand the ways of your noble code, and I commend them to you as a warrior in their turn. *Apprentice*, do you promise to uphold the warrior code and to protect and defend your Clan, even at the cost of your life?
Apprentice: I do.
Leader: Then by the powers of StarClan, I give you your warrior name. *name*, from this moment you will be known as *new name*. StarClan honors your *virtue(s)*, and we welcome you as a full warrior of *Clan*. *rests muzzle on warrior's head*
New Warrior: *gives leader a respectful lick on the shoulder*
Clan: *chants new warrior's name*
Warrior to Elder;
Leader: *name*, is it your wish to give up the name of a warrior and go to join the elders?
Warrior: It is.
Leader: Your Clan honors you and all the service you have given to us. I call upon StarClan to give you many moons of rest.
Clan: *calls out new elder's name*
New Elder: *goes to the elders' den*
Name Changing Ceremony;
Leader: Spirits of StarClan, you know every cat by name. I ask you now to take away the name from the cat you see before you, for it no longer stands for what they are. By my authority as Clan leader, and with the approval of our warrior ancestors, I give this cat a new name. From this moment on they will be known as *new name*, for *description of the reason*.
Clan: *chants cat's new name*
Kit to Medicine Cat Apprentice;
--After Clan meeting has been called and a kit has been given their apprentice name but not their mentor--
Medicine Cat: Cats of *Clan*, as you know, I will not be around forever. So it's time I took an apprentice. I have chosen a cat who has shown *virtue(s)*. Your next medicine cat will be *name*.
Leader: *name*, do you accept the post of apprentice to *name*?
Apprentice: I do.
Medicine Cat: Then at the half-moon, you must travel to the Crystal Pool/alternative StarClan meeting place to be accepted by StarClan before the other medicine cats.
Leader: The good wishes of all *Clan* will go with you.
--At the Crystal Pool/alternative StarClan meeting place during the half moon--
Medicine Cat: *name*, is it your wish to enter the mysteries of StarClan as a medicine cat?
Apprentice: It is.
Medicine Cat: Then come forward. Warriors of StarClan, I present you with this apprentice. They have chosen the path of a medicine cat. Grant them your wisdom and insight so that they may understand your ways and heal their Clan in accordance with your will.
Medicine Cat Apprentice to Full Medicine Cat;
Medicine Cat: I, *name*, medicine cat of *Clan*, call upon my warrior ancestors to look down on this apprentice. They have trained hard to understand the ways of a medicine cat, and with your help they will serve their Clan for many moons. *name*, do you promise to uphold the ways of a medicine cat, to stand apart from rivalry between Clan and Clan and to protect all cats equally, even at the cost of your life?
Apprentice: I do.
Medicine Cat: Then by the powers of StarClan I give you your true name as a medicine cat. *name*, from this moment you will be known as *new name*. StarClan honors your *virtue(s)*, and we welcome you as a full medicine cat of *Clan*. *rests muzzle on apprentice's shoulder*
Apprentice: *gives mentor a respectful lick on their shoulder*
Other Medicine Cat(s): *chant apprentice's new name*
Warrior to Deputy;
Leader: I say these words before StarClan, so that the spirits of our warrior ancestors/*name* may hear and approve of my choice. The new deputy of *Clan* is *name*
Deputy to Leader;
Deputy: *Drinks from Crystal Pool/drinks from or touches nose to alternative StarClan meeting place. They are unable to move for a short period of time as their life is ripped away. When they awaken, they see the stars swirl down from Silverpelt.*
StarClan: Welcome, *name*. Are you ready to receive your nine lives?
Deputy: Yes, I'm ready.
StarClan: *The 9 cats that were close to you/have some other significance come and give you one life each.*
Life-Giver: *Touches nose to the top of the new leader's head* With this life I give you *gift(s)*. Use it well to/in/as/for/etc. *use of gift*. *happens a total of nine times unless previous leader has not revoked their lives*
Previous Leader: *after all lives have been given to new leader* I hail you by your new name, *new leader name*. Your old life is no more. You have now received the nine lives of a leader, and StarClan grants you the guardianship of *Clan*. Defend it well; care for young and old; honor your ancestors and the traditions of the warrior code; live each life with pride and dignity.
StarClan: *Chant your leader name*
Dying Apprentice Ceremony;
Leader: I ask my warrior ancestors to look down on this apprentice. They have learned the warrior code and given up their life in the service of their Clan. Let StarClan receive them as a warrior. They will be known as *new name*.
Nomadic Clan Moving On Ceremony;
Leader: StarClan, may you grant us safe passage to new hunting grounds as you grant each leader 9 lives, and may we be safe no matter the path we take, even if the Dark Forest stalks our paws or we're guided by our ancestors. *Then at whatever time period you set for you Clan to move, you move at that time.*
Youngling to Padawan Ceremony;
One Council Member: *calls the Youngling up as the rest of the Council encircles them (the Youngling), one paw outstretched and claws sheathed* Step forward, Youngling. *after the Youngling reaches them, the other members unsheathe their claws, and the Youngling sits down and dips their head to the Council member* *name*, by the right of the Council, by the will of our ancestors, I do dub thee a Padawan of MemoryClan. Your master, until you pass the trials and become a Knight/Healer, will be *name*.
New Padawan: *gives the Council member a respectful lick on their shoulder before standing up and touching noses with their new Master*
Clan: *after the Council members sheathe their claws, begin chanting the name of the new Padawan*
Padawan to Knight/Healer;
Padawan's Master: *calls their Padawan up as the Council encircles them (the Padawan), one paw outstretched and claws sheathed*
One Council Member: Step forward, Padawan. *after the Padawan reaches them, the other members unsheathe their claws, and the Padawan sits down and dips their head to the Council member* *name*, by the right of the Council, by the will of our ancestors, I do dub thee a Knight/Healer of MemoryClan.
New Knight/Healer: *gives the Council member a respectful lick on their shoulder before standing up*
Clan: *after the Council members sheathe their claws, begin chanting the name of the new Knight/Healer*
Knight/Healer to Council Member;
One Council Member: *calls the Knight/Healer up as the rest of the Council encircles them (the Knight/Healer), one paw outstretched and claws sheathed* Step forward, Knight/Healer. *after the Knight/Healer reaches them, the other members unsheathe their claws, and the Knight/Healer sits down and dips their head to the Council member* *name*, by the right of the Council, by the will of our ancestors, I do dub thee a member of the Council of MemoryClan.
New Council Member: *gives the Council member a respectful lick on their shoulder before standing up*
Clan: *after the Council members sheathe their claws, begin chanting the name of the new Council member*
Knight/Healer/Council Member to Elder;
One Council Member: *calls the Knight/Healer/Council Member up as the rest of the Council encircles them (the Knight/Healer/Council Member), one paw outstretched and claws sheathed* Step forward, Knight/Healer. *after the Knight/Healer/Council Member reaches them, the other members unsheathe their claws, and the Youngling sits down and dips their head to the Council member* *name*, by the right of the Council, by the will of our ancestors, and at your request, I do dub thee an elder of MemoryClan. May the rest of your days be filled with many moons of rest after your moons of service to our Clan.
New Elder: *gives the Council member a respectful lick on their shoulder before standing up and heading into the elders' den*
Clan: *after the Council members sheathe their claws, begin chanting the name of the new elder*
Star Cats, in definition, are cats who were born with, or granted extreme powers by StarClan. If a cat is born a purebred Star Cat, or was just a Star Cat born on a rare occaision, having good DNA sources that link to it, are immortal and grow quickly until they reach the form of a young warrior. They shall stay this way forever.
Any Star Cat who falls in love and is expecting kits usually has them in 3 days after they find out.
Star Cats are extremely powerful and dangerous when attacked, especially if you're the one attacking them. All of them have unique abilites and/or powers, that can be very damaging if used in the right way. So, if you see a star on their paws, don't attack them and they'll leave you alone. Usually, they are peace-loving cats who don't want a battle, but if you attack them, or their loved ones, be prepared for the fight of your life.
Notable Purebred Star Cats;
- Brightstar of LeafClan
- Firestar of ThunderClan
- Tigerstar of Dark Hollow
- Darkfire of Dark Hollow
- Starlitdawn of ?
- Violetshadow of StarClan
- Lavenderheart of DawnClan
- Faolanwolf of DawnClan
Notable Dubbed Star Cats;
- Phoenixfeather of DawnClan
- Kuroblade of DawnClan
- Hikari of The Organization
They are cats created by either anomalies, or by mating with a cat from another time period or dimension. So far, Bubblefrost and Dimensionflight, both of TimeClan, gave birth to such kits. There is a 50% chance the kits will be born weaker than normal kits, but if they are born normally, they are said to be stronger than normal cats. Sunsetstar of TimeClan is an anomaly cat.
The extremely rare psychic cats are cats who, in short, possess three psychic abilities. The common three abilities are: reading auras, reading thoughts, and knowing a life story by touch. Some cats can also see dead cats as if they were living, and some have other abilities.
While purebred cats are possible, they are extremely rare and are only born under certain conditions, such as a cat expecting kits dies and is somehow brought back to life, but even then, the chances for one are very slim. Sometimes, they are just born out of the blue. Mintheart of FallenClan is a psychic cat of this type.
The dubbed psychic cats are much more common that purebreds, but are still rare. They are normally created after dying, then somehow being brought back to life. This doesn't always guarentee a psychic cat, however. Everpaw of AspenClan and Tepidkit of ShineClan are psychic cats of this type.
Each living cat, even immortal cats (except under certain conditions), possesses an aura that is only visible by psychic cats and deceaced cats. The aura color changes when the cat's mood changes.
The possible colors of the auras are:
Red: Energy, strength, anger, sexuality, passion, fear, ego
Orange: Self-control, ambition, courage, thoughtfulness, lack of will, apathetic
Yellow: Optimistic, happy, intellectual, friendly, indecisive, easily led
Green: Peaceful, healing, compassion, deceitful, jealous
Blue: Spiritual, loyal, creative, sensitive, kind, moody
Violet: Highly spiritual, wisdom, intuition
Indigo: Benevolence, highly intuitive, seeker
Pink: Love, sincerity, friendship
Gray: Depression, sadness, exhaustion, low energy, skepticism
Brown: Green, self-involvement, opinionated
Black: Lacking energy, illness, imminent death
White: Perfect balance
Psychic cats can also, usually, read the thoughts of any cat around them, with rare exceptions. Usually, since they will hear everyone's thoughts at once, it is extremely overwhelming at first.
Knowing One's Life by Touch;
Lastly, psychic cats, when they touch a nearby cat (with few exceptions), can, usually, learn a cat's life story from beginning to end.